![]() ![]() It appealed to an audience that has a soft spot for campy, stereotypical horror tropes. ![]() Mixed, and largely negative, reviews abound, when I first started the game, I thought I might actually disagree with them. When it finally did release in mid-2018, ripples of mass disappointment at Compulsions’ Games blunder spread in a way reminiscent of the reception of “Hello Neighbor.” People wondered how the developers managed to piss all that Kick Starter money down the drain. By all appearances, it looked like the BioShock-inspired spin-off many had been hoping for. The images of zombie-like NPCs wandering around plastered with uncanny, painted smiling masks and the story of arc of some twisted society in which the human condition had somehow gone terribly awry originally presented as more atmospheric horror than adventure action. The previews featured enticing scenes meeting somewhere between post-apocalyptic and alternative history. The trailer for “We Happy Few” was a dream-come-true to many indie horror gaming fans. ![]() We’re not mad, “We Happy Few,” we’re just disappointed. Compulsion Games’ second major project was released to an indie horror gaming community that anticipated more than it got. ![]()
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